Industry set week 9

I found the crit very useful, even though my presentation didn’t go quite as planned. I am going to look at Flow and Zones.

John suggested I take a look at the BBC Earth Exhibition in London, so I’ve got my tickets and will be taking a look on Saturday 25th,

In the meantime…

I have decided to keep what I already have and rather than have entrances as different entities, incorporate them into different zones of the experience. At the moment, you enter the dome and, just kind of chillout and hang. I still want to keep this element, but I am thinking of having it as a ‘grand finale’ relaxation room/area to the rest of the installation.

Things I will look at to make the experience flow more;

phases of the solar system to create flow and zones?

make my experience entrance points as zones?

Deep space motion sensor area, perhaps a dark tunnel to represent a black hole?

Goldilocks zone?

I still like the idea of a 4d cinema 8.5minute rocket launce to the moon

still thinking about infinite zoom

floorplan infinity symbol?

Las Vegas Shark reef Aquarium

Thinking of flow in aquariums, and not just the flow of water. Although this is water and live fish, I would like to achieve a similar experience/feel in motion sensor zone infinite zoom and in the other zones leading to the inner dome.

And I pondered if the aquarium was the original immersive experience?

Inventing the aquarium: a short history – Horniman Museum and Gardens

I have found my flow with the pattern on this astrolabe

With possibly a bit of tweeking.

Small Hispano-Moorish planispheric astrolabe in brass gilt with four plates for the latitudes of 36, 39, 42 and 49 degrees and shadow dial and unequal scale on the reverse with vovelle, c. 1430, IC 247 [international checklist].

ESA – Guide to our Galaxy

The above film is a short example of what could be on the walls of the infinite zoom tunnel, with of course random objects from the archive popping up where the stars are. I think in this instance they need to pop up for the time it takes light to travel from us to the moon; 1.2 seconds, so its almost subliminal. I think in this instance the items popping up should be solely space related,

Interactive touch

Again through a tunnel with planets of out solar system along the walls. Touch the planets to reveal random objects and their origins. Rethink on this, the light speed image would be ‘shooting’ or pulsing along the walls and visitors could touch areas of the light and have random objects appear. This Solar Spectrum image is what visually influenced me.

Floor pattern, as the path is going in spirals could be based on a globe horizon?

Misfits

I particularly liked the mention of Misfits in the resource film (glug). Until recently I thought of the word misfit as describing someone naughty, and miss-behaving, perhaps a throwback to school days comics?.

I have recently (prior to watching the film) come to realise that it actually describes those who don’t fit the norm or follow the crowd, a better descriptive by far.

I also absolutely love the machine learning shown if the film, I feel it’s too late to add to this project, as I wouldn’t know where to drop it in, if something pops into my mind in the next few days then I will add it. Also a possibility for future projects.

Dark skies – National Parks

Star gazing on the Isle of Wight | Islandeering

Dog walking in the woods

A clear head has given me the idea of how to incorporate the 8.5 minute rocket launch simulator with the archives. The BBC Science news story about the lost tool kit got me thinking;

The rocket will launch and the orbit Earth, along with all the other satellites and junk. In place of the junk will be items from the archives, zooming past, sometimes hitting the rocket, to cause bumps in the ride. The ride will then take you back down to earth, to smash into the South Pacific Ocean, the spacecraft graveyard- some ocean life will swim past- fish/octopus etc- Ride over.

NASA tool bag tonight: How to see the dropped space box floating across the sky | BBC Science Focus Magazine

Spacecraft cemetery – Wikipedia